Thankfully, Nightdive were able to pull over a “good chunk” of the work they’d already done in pre-alpha. “And instead of having them get up to speed on Unity, it made more sense with what we had in the pipeline to go with an Unreal ecosystem.” “These guys had more Unreal experience than Unity experience,” explains Fader. Nightdive have hired a bunch of “very senior” developers, a number of whom worked alongside game director Jason Fader at Obsidian on Fallout: New Vegas. And second, more pertinent for our purposes, was the team. First, after conversations with both Epic and Unity, Nightdive decided Unreal Engine 4 would be the better choice for hitting their performance targets on consoles. There were two important considerations behind the engine swap.
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